How to connect your UI to your C++ engine with JSON
Implementation of a JSON interface between the RealTimeParticles UI and its physics engine. Source code available here.
Implementation of a JSON interface between the RealTimeParticles UI and its physics engine. Source code available here.
Implementation of periodic boundary conditions within a Position Based Dynamics framework. Source code available here.
Implementation of a real-time Position Based Fluids simulator. Source code available here.
The story behind the implementation of a GPU (OpenGL/OpenCL) particle simulator. Source code available here.